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Choice-Heist

Opportunities Don’t Announce Themselves.

opportunities

Welcome to Choice Heist by Dreamtime Learning Community: a Design Thinking & Entrepreneurship Challenge in collaboration with Super Saarthi for students aged 11–16, where everyday problems become mini business ideas.

Neuroscience

Problem-Solving & Cognitive Flexibility

When children define problems and generate solutions, multiple neural pathways activate together. This strengthens the prefrontal cortex — responsible for planning, innovation, and decision-making.

Memory & Systems Thinking

Designing solutions requires holding users, constraints, and outcomes in mind at the same time.
This builds working memory, attention control, and long-term understanding.

Empathy & Human-Centred Thinking

Every strong idea starts with understanding people.
This activates the brain’s mirror neuron system, building empathy and emotional intelligence.

Confidence Through Creation

When children see an idea take shape, the brain links effort to outcome. This builds confidence, resilience, and a sense of agency.

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How Opportunities Are Actually Created

Seeing What Others Miss

Most successful ideas didn’t start with money.
They started with noticing something small — and connecting the dots.

Here’s what that looks like in the real world:

From a Problem → To an Opportunity

How Opportunities Are Actually Created

Netflix didn’t begin as a streaming giant.
It began with a simple irritation:
Late fees for rented DVDs.

Someone noticed the frustration.
Someone asked, “What if movies came to you instead?”
That question became a business.

How Opportunities Are Actually Created

Velcro didn’t come from a lab.
It came from nature.

A scientist noticed burrs sticking to his clothes during a walk.
Instead of brushing them off, he looked closer.

That observation — copying how nature solves problems — became Velcro

This way of thinking is called biomimicry: learning from nature’s designs to solve human problems.

Post-it Notes were never planned.
They came from a “failed” adhesive that didn’t stick well enough.

Instead of discarding it, someone connected the dots:
What if weak glue is actually useful?

Think Big

The ideas that truly matter usually begin somewhere quieter. With:

This is design thinking.

And this is exactly what students practise in Choice Heist.

Not inventing something massive.

Not chasing impossible ideas.

But learning how to:

That’s how real ideas begin.

Think Big
curiosity

From the Heart of a Dreamtime Creator

Every meaningful venture began with someone noticing something others ignored.

Dreamtime Learning itself began this way.

It started with a simple question: What if learning wasn’t built around tests but around curiosity, creativity, and real life?

That question became a design process.
A problem was identified.
A new learning model was imagined.
And over time, that idea turned into a community, a school, and a movement impacting thousands of learners.

At Dreamtime Learning, we believe children don’t need more information, they need more opportunities to think, design, and create.

Choice Heist isn’t about business jargon or financial formulas.
It’s about learning how ideas are born and how value is created in the real world.

EVERY GREAT IDEA IS JUST A PROBLEM — SEEN DIFFERENTLY.

So in Choice Heist, that’s exactly what students will do.

They won’t be asked to invent something huge.
They’ll be asked to notice one real problem, look at it from a new angle, and design a simple idea around it.

Here’s how the challenge works.

growth
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How Do Students Submit Their Idea?

Simple. Structured. Clear.

Every participant submits ONE mini business idea by answering four questions.
The structure is fixed. The format is flexible.

The 4-Question Idea Pitch

Problem

1. What problem did you notice?

 (A real problem at home, school, or in daily life)

solution1

2. Who faces this problem?

(Be specific — students, parents, teachers, neighbourhood, etc.)

Solve

3. What is your idea to solve it?

(A product, service, system, or improvement)

Money

4. How would this idea earn money?

(Price, fee, subscription, commission — simple logic is enough)

Video Pitch

• 90–120 seconds
• Recorded on phone or laptop
• Clear explanation (no editing needed)

Written Pitch

• 300–350 words
• Typed or neatly written and uploaded

No slides. No execution. No business jargon required.

We are evaluating thinking, not polish.

How Entries Are Evaluated

Ideas are reviewed based on:

• Clarity of problem identification
• Originality and usefulness of the solution
• Understanding of value creation

This is not about “big” ideas.

It’s about real problems and clear thinking.

Winners — Designed Like Interest

In real life, money grows through interest and scale, not scarcity.
So instead of choosing just a few winners:
10% of all valid entries will be selected as winners
More ideas = more opportunity.

The Prize: Design Thinking in Action

FREE Live Design Thinking Workshop for All Winners
From Idea to Income
In this exclusive session, winners will learn:
Because money doesn’t start with finance.
It starts with designing value.

What Parents Say

“My child now notices problems and immediately thinks of solutions. That shift is priceless.”
— Parent of Riya, 13years
“This wasn’t about business — it was about confidence and thinking differently.”
— Parent of Arjun, 15
Parents

What Past Dreamtime Participants Say

What Past Dreamtime Participants Say

“I realised ideas don’t have to be big — they just have to solve something real.”

— Ayaan, 14years

“I understood that money comes from usefulness, not luck.”

— Meher, 13years

“I stopped waiting for instructions and started thinking like a creator.”

— Kabir, 15years

Fun Fact

The average person makes 35,000 decisions a day — designers learn to question them.
Design thinking activates the same brain regions as strategy games and innovation labs.
Many successful businesses started as small, student-level ideas.
Every entrepreneur’s first skill was noticing a problem.

Why Dreamtime Learning?

At Dreamtime Learning, real-world thinking isn’t an add-on — it’s the foundation.

Become a 21st‑Century Learner

At Dreamtime Learning, children step into a world where creativity, real-world thinking, and self-expression are not extras—they’re the core of education.

Backed by 35+ Years of Learning Innovation

Founded by Lina Ashar, creator of Kangaroo Kids and Billabong High — learner-centric schools across India and beyond.

Pioneers of Micro-Schooling & Hybrid Learning

India’s first hybrid micro-school and online learning hub.

Impact Snapshot

Education Game Changer

Dreamtime Learning isn’t just a school.

It’s a movement for future-ready learning.

The Best Time to Build Is Now

Most children are taught to wait for answers.

This is their chance to create one.

Spots are limited. Ideas don’t wait.

Frequently Asked Questions

Students aged 11–16 from anywhere in the world.

No — this challenge is completely free.

Not at all. This is about thinking, not execution.

A free, live Design Thinking workshop.

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